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Taris Or Nar Shaddaa First: How to Level Up Efficiently in SWTOR



I'd go to Taris first, then Nar Shadaa... chances are if you completely finish Taris you'll be 2-3 levels over-leveled for Nar Shadaa, but that shouldn't be a problem. BTW... in case you hadn't noticed, on your galaxy map it tells you the recommended levels for each planet. Though, your story should keep you going in the right direction if you are actually following it.


Submitted by Mage: (does not work) If you want your character remain at level 1 and get off the Endar Spire, here is how. Open a new character. Get your armor/weapons/gear and talk to Trask. Have Trask open the first door, then have the first Carth cutscene. Have Trask open the second door and right at the beginning of the fight, save. Finish the fight. Reload your save, walk BACK through the hall, the second Carth cutscene will glitch and transport you PAST the bridge. You will be a level 1 and able to leave.




Taris Or Nar Shaddaa First



Infinite Enemy Spawning (XP farming): On Taris in the Undercity sewers there is a pack of rakghouls that will respawn everytime you save/reload, transit to apartment and back, as well as when you take the nearby ladder up and back down. It is the first room after entering from one of two sewer entrances, the one farthest from the forcefield. Each Rakghoul gives 30 XP and there are five of them (150XP). A highly offensive built character and Carth can clear the pack in a few rounds, transit back for a free heal, and return to repeat.


So I had just entered the Taris Lower city for the first time, and I died to the first Black Vulkar fight, and I loaded the autosave, and the sith armor had disappeared. But I now had two combat suits instead of the one that I had prior. When I went to see if I could get the sith papers, I COULD!!! So I got a free combat suit from loading an autosave.


Our mission here is to follow-up a report about an operation being conducted by allies of the rogue Havoc Squad members involving a prototype war droid the Republic was developing. M1-4X, the droid in question was developed specifically to serve in Havoc Squad, however its creation occurred while Tavus was still in command of Havoc Squad and as a result, Tavus was able to take the droid and use it to serve his own purpose. The first order of business was to meet our local contact, a Republic SIS (Strategic Information Service) agent by the name of Jonas Balkar. This will be the first time I would be working with an SIS agent, however, under the orders of General Garza, the details of our mission must be kept a secret from both enemies and allies.


From the engine room, Tee-Seven,his trusty AstroMech droid and the first companion he ever made, messaged himthat they were finally ready to jump into hyperspace. He messaged a thanks tohis old friend, and triggered the hyperdrive. Seconds later, the stars outsidethe cockpit canopy shifted as the Defenderentered hyperspace.


If you're familiar with SWTOR, these are things you probably know backward and forward. Think back, though: when you first downloaded and started playing, were they all so obvious - particularly if you didn't play similar games/MMOs before?Here are ten things I wish I'd known when I started playing SWTOR. If you're a newbie, hopefully they will help you too. 1. Take a picture of your abilities bar.


Sometimes the medics really will have nameplates that say 'medic.' Other times they won't. You have to learn to pick them out of the crowd. They usually hang toward the back of the mob, as opposed to the other NPCs who will charge at you. They are also often weaker and don't have gold or silver tags. You may spot them fiddling with a scanner device in their hand or casting Force healing toward whoever you're fighting. Look at what your own healer companions do, and learn to recognize it - and then take out the healers first.


How do you find out what your interrupt skill is? Click P. Now click on the first entry, and scroll down the list to browse your abilities. Click the second and do the same. If you mouse over each ability, you will get a text box that tells you what they do.


Heroic Moment is a special set of abilities you can call upon. You can get eight of them in total. They are awarded when you finish each class story for the first time. They include an orbital strike, a kick, Force lightning, and more. You will also be slowly healed for the entire two minutes the Heroic Moment is active. The abilities will appear in a special bar above your regular abilities bar - use them as you will.


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