Combat uses typical 2.5D mechanics, with three-dimensional character models interacting on a two-dimensional axis. Player characters can walk, run, jump, double-jump, crouch, block, and grab (as well as throw and catch) items around the battlefield.
There are a total of sixteen player characters, with seven preassigned to various support characters. Any player character with support options will automatically take one into battle; if more than one is available, the choice is by default random, but can be specified by combining the right shoulder input with one of the main action (Attack, Jump, or Grab) inputs.[2]
One Piece Grand Battle 2 Ps1 Iso
Combatants may be helped or hindered by a variety of items around the battlefield. All items can be grabbed, thrown, or caught; their effects are generally activated by either direct contact or the impact of a throw.
Each battle is framed with a short cutscene, generally scripted after canon interactions if possible. The stage for each battle also generally follows canon; Usopp will always be fought at Syrup Village, Arlong will always be fought at Arlong Park, and so on.[7]
To progress, each opponent must be fully beaten; if a match times out with no conclusive winner, both combatants are restored a small amount of health and sent into a Sudden Death rematch. Clearing all six battles will lead to a special victory screen tailored to the player character (overlaid with a signature quote), followed by the game's development credits.
Grand Battle (グランドバトル, Gurando batoru?) mode allows players to participate in classic arcade-style battles against each other, or against a CPU opponent. Unlike Event Battle, this mode allows characters to (through alternate costumes) fight duplicates of themselves, and limits all battles to one round regardless of time limits or draws.
More than five years passed after the anime series' debut, One Piece: Grand Battle! Rush, was released outside Japan on September 7, 2005.[2] Out of thirty-eight games (not including non-Japanese games), eleven have been released in North America, two in Australia and thirteen in Europe. Japan's large demand for such games leads its companies to produce the titles with haste and thus low regard for quality.[3] The opposite is the case with the One Piece video game, which has been produced for and exclusively released to the North American markets, and was crowned "GBA Platformer of the Year" in 2005 by GameSpy's network of game websites.[3] The One Piece games have received mixed reception; assessments ranged from "slightly below or slightly above average"[4] to "a grand video-game series".[5] 2ff7e9595c
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